Drag to rotate · Scroll or pinch to zoom · Focus the drawing and use arrow keys to turn it.
Bright points lead; fading lines show their travelled paths. Faint rings are the fixed torus guide.
Compare history with return on or off. The same inputs replay to your current point.
Now build what you have seen.
Return to possibility, distinction and the first relation.
Open Journey in the menu to build these relations step by step.
Explore how the simulation works
This is an introductory staging prototype, not the completed Mind engine. One bounded delayed field runs through all twelve chapters. It has three configured numerical modes, seven processing depths addressed by the source’s conditional golden/ten-part rule, and nine inner-role channels per mode/depth. Primary role readings aggregate triples of those channels. They are not 189 separate people or Minds.
Delayed local, depth, and cross-mode influence changes phase and activity. Retained local state affects later updates. Three whole-level readings are retained, compared with delayed memory, and returned into later field operation when enabled. A small body-response variable receives internal return and supplies subsequent input. These are explicit candidate equations, not empirically derived mental mechanisms.
The cuboctahedron, circle lattice, tree, and torus are declared mathematical projections. They are not generated by a physical force solver. Scene changes reveal different views; they do not instantiate or erase identities. The torus trails retain twelve seconds of actual fixed-tick positions for nine selected channels, using each channel’s local phase and its own mode’s whole phase. Bright heads and trails use one coordinate map; three simplified paths are shown in compact views. Faint rings are fixed guides. The chart’s fixed radii and role offsets are display choices. An instantaneous phase jump starts a new segment; it is not drawn as travel through the torus. The matrix panel is an analyst reading. The whole-Mind observer, word-level story, Heart, guidance, and full identity hierarchy are specified in the accompanying storyboard, not claimed to be realized by these numerical proxies.
Return control: switching it replays the same seeded episode from its beginning with the selected return rule. Drag or use the focused drawing’s arrow keys to turn any 3D view; scroll, pinch or use the zoom buttons to inspect it. Reset view restores the chapter’s presentation without restarting the simulation. Manual inspection holds the presentation angle while the field continues to run. The camera and relative view never change the model state. A disturbance is an explicit input. Scrubbing replays the seed and recorded manual disturbances. Closing this page does not save a persistent digital identity.