Shared state, identity boundaries, local projections, observation events, delayed consequences, viewpoint switching, virtual bodies, and replay.
YPRJ-MULTI-EXPERIENCE · experience
Virtual Reality for MultiExperience
A navigable virtual reality that can present one shared causal field to a person from several model-defined points of view.
The question this project owns
What changes when the same event is viewed from another identity, scale, history, aperture, or substrate?
Founder's intention · editorial summaryCreate more than a visual explanation: let a person inhabit multiple perspectives, inspect how an observing function is represented, and understand how a local view differs from the shared relation field.
Project identity
Give the work a boundary before asking it to grow.
One shared world produces different local projections; an action changes the shared field; the consequence later returns to each affected identity according to its relations and access.
A giant decorative universe with no causal rules, arbitrary manifestation by wishing, or proof that a simulated character has subjective experience.
Current state
What exists now—not what the name hopes to become.
The groundwork defines identities, relations, observation events, projection frames, a deterministic kernel, and a three-identity first experiment. WebXR, a full return loop, and a multi-user world remain future work.
Workstreams
The project moves through smaller identities.
Each stream has its own state. A live moral covenant, a software prototype, and a research question are not one implementation level.
Three-Identity Reality Chamber
Verify the implemented causal and point-of-view rules in the smallest test world where relations can differ.
Projection Laboratory
Compare what the shared field contains with what one identity can access and model.
WebXR Navigator
Turn verified projection and event logic into an embodied, navigable interface.
Next accountable movement
Milestones must produce an inspectable return.
- 01
Implement the three-identity chamber as a browser experiment.
- 02
Show hidden remainder and uncertainty in every local projection.
- 03
Add viewpoint, scale, history, and counterfactual navigation before visual spectacle.
Dependencies and identities
See what this project needs and what it touches.
These are architecture and navigation relations. They do not transfer evidence from one project to another.
Requires
Related identities
- world
- point of view
- projection
- event
- virtual body
- aperture
- history
- scale
Existing working surfaces
Recoverable source and lineage